The goal of this workshop is to get participants up and running with Unity, focusing specifically on working with its suite of 2D features. As participants work through the activities, they will build a 2D game from the ground up, covering major subject areas including sprites, animation, game mechanics, and publishing.
The project in this workshop is a side-scrolling, endless-runner game that will run on mouse input. After the initial mouse click, the player will begin to run, and all subsequent mouse clicks will result in the player jumping. The goal of the game is to run to the end of the level while collecting as many objects as possible without falling off the platforms.
Full Time
*Sessions will be grouped together to lower cost of traveling, however, in some cases classes may not follow this convention and schedules are subject to change.
Online & Part Time
Activities
● Introduction: Workshop Overview and Learning Action Plan ● Activity 1: Project Setup and Scene Creation ● Activity 2: Animation and Player Creation ● Activity 3: Creating Game Mechanics ● Activity 4: Finalizing the Game ● Conclusion: Learning Action Plan and Further Learning
Your study kit is included in your fees and will contain:
Watch this exciting show reel to see what games look like that were developed in Unity 2D.