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Home > Essentials Of Developing Windows Store Apps Using Html5 And Javascript (course #20482c)

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Essentials of Developing Windows Store Apps Using HTML5 and JavaScript (Course #20482C)  

Overview

In this course, students will learn essential programming skills and techniques that are required to 
develop Windows Store apps. This includes a combination of both design and development skills, as well as ensuring that students are comfortable using and making the most of the Microsoft Visual Studio and Expression Blend tools.

 

Prerequisites

Before attending this course, students must have:

  • 6 to 12 months experience programming in HTML5.
  • 1 or more years of experience creating applications
  • 1 to 3 months experience creating Windows client applications
  • 1 to 3 months experience using Visual Studio 2010 or 2012

Price

R11 200 Incl VAT (Per Person, Includes Manual, Dataset USB)

PLEASE NOTE: Learnfast serves a full lunch during break as well as coffee, tea and biscuits as part at no extra cost. We also cater for special meals.

Duration

5 Days (08:30 - 16:00)

Our myWay Learning Methods

Our innovative "myWay” learning methodology is built around the students individual learning requirement, allowing each student to learn in a style that is most suitable for their skills set, knowledge and schedule.

Instructor-Led Classes

Reach your full potential through our “myWay Instructor-Led” classes combined with interactive lessons, supporting video content, practical assignments and in field experience. We deliver instructor led classes full time, part-time, weekends and onsite.

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Mentored Learning

The "myWay Mentored Learning” was created in response for more flexible learning schedules and focused content. It allows each student to progress in a manner that is most suitable for their skills set, knowledge and schedule that a fixed, lecture based approach does not allow for. You will be mentored on a one to one basis by a subject matter expert with continues practical exposure and focus on problem areas, allowing you to progress at your own pace and deciding what content requires more or less time.

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Distance Learning

Do a course at your own pace via our “myWay Distance Learning”. We have re-defined studying via online by combining self-study with supported interactive online video lectures, extra resources, questionnaires and much more, all supported via out Online Student Portal. You will get a course coach and lecturer assigned to you so that you never feel alone and have support whenever you need. Your coach will look after you and your study health, encouraging you to progress constantly.

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Testimonials

Important Notes

  • Students are to be at the training venue by 08h00 in preparation for a 08h30 start time.
  • Learnfast retains the right to change this calendar without any notification.
  • Bookings are only confirmed upon receipt of the proof of payment or an official company purchase order for the full amount of the training.
  • For full day courses Learnfast will supply you with the relevant training material. A desktop computer to use for the training (where applicable), tea/coffee and a full lunch for full day InClass training hosted at Learnfast only. Catering is not included for OnSite training and laptop is available for hire at an additional cost if required.
  • Cancellation or rescheduling requests must be in writing and reach us via fax or email at least 5 (five) working days prior to the course commencement date. Full course fees may be retained for no shows or requests within 5 working days prior to commencement.
  • Although we go to great lengths to ensure that all training proceeds as scheduled, Learnfast reserves the right to cancel or postpone dates if we require to do so and undertake to inform clients in writing and telephonically of these changes.
  • Learnfast suggests clients wait until a week prior to course commencement that a course has been confirmed to go ahead as scheduled before booking flight and accommodation. Learnfast is NOT responsible for cost associated with cancellation of classes such as flight and accommodation for clients.

1. Overview of the Windows 8.1 Platform and Windows Store Apps
This module introduces you to the Windows 8.1 user experience and features, Windows Store apps, and the new user interface. Understanding how Windows Store apps look and operate is the key to understanding the principles that you will use to develop your own Windows Store apps. This will help you to develop apps that are more intuitive, compelling, and useful.

  • Introduction to the Windows 8.1 Platform

2. Single-Page Apps and the MVVM Design Pattern
In this module, you will learn about the Model-View-ViewModel (MVVM) design pattern and the Single- Page Application (SPA) development concept. By using MVVM and SPA, you can create a great user experience in a maintainable and extensible app.

  • Single-Page Applications
  • The MVVM Design Pattern

3. Using WinJS
In this module, you will explore the WinJS library and some commonly used WinJS APIs. In particular, you will learn about the WinJS.Promise object and how to use it, the WinJS.Application namespace and the functionality it contains, and the WinJS.Utilities functions. Becoming familiar with all those APIs will help you to create reusable and robust apps for the Windows platform.

  • The WinJS Library
  • WinJS APIs

4. Implementing Layout Using Windows 8.1 Controls
This module explains how to lay out content and controls on the screen, while remaining responsive to screen changes, such as orientation and size changes. The module introduces concepts such as WinJS templates and controls such as AppBar, Flyout, and Rating.

  • Implementing WinJS Controls and Templates
  • The AppBar Control
  • Windowing Modes

5. Presenting Data
This module explains how to ensure that your app supports various devices and screen orientations.

  • Working with Data Presentation Controls
  • The ListView Control

6. Implementing Tiles and User Notifications
There is a variety of tile formats you can use to convey information, including pictures, text, and combination of both. You can also use badges to display numeric information or status glyphs on your tiles and update these badges by using notifications. Notifications are also covered in this module.

  • Implementing Tiles, Live Tiles, Secondary Tiles, and Badge Notifications
  • Implementing Toast Notifications

7. Handling Files in Windows Store Apps
In this module, you will learn how to use files, streams, and pickers so that the user can store and retrieve information managed by your app.

  • Handling Files and Streams in Windows Store Apps
  • Working with File User Interface Components

8. Windows Store App Process Lifetime Management
This module covers the app life cycle, app state management, and various app activation states. Understanding PLM is important for properly persisting data across suspensions, recovering from termination, and sharing settings between app installations on multiple devices.

  • Process Lifetime Management
  • Windows Store App Activation and Background Tasks
  • Implementing a State Management Strategy

9. Designing and Implementing Navigation in a Windows StoreApp
Page navigation is a fundamental part of many apps. This module explains how to implement basic navigation, how to pass parameters between pages, and how to handle navigation events. The module also describes the navigation stack.

  • Handling Navigation in Windows Store Apps
  • Semantic Zoom

10. Implementing Windows 8.1 Contracts
This module introduces contracts and charms. These are two powerful new Windows 8.1 features that help create a consistent and unified experience across Windows Store apps. By using contracts, you make it easier for users to search your app’s content, to discover and change common settings, and to share data with other apps.

  • Designing for Charms and Contracts
  • The Search Contract
  • The Share Contract
  • Managing App Settings and Preferences

11. Designing and Implementing a Data Access Strategy
This module describes the various data access strategies that you can use in app development, and it specifically focuses on the best practices for remote storage.

  • Evaluating Data Access Strategies
  • Working with Remote Data

12. Responding to Mouse and Touch
Windows Store apps must support mouse, keyboard, and most important of all, touch interactions. In this module, you will learn how to successfully include all three interaction types in your Windows Store apps.

  • Working with Mouse Events
  • Working with Gesture Events

13. Planning for Windows Store App Deployment
In this module you will learn what is involved in the process of preparing and submitting the app. This includes changes to the app manifest, passing app certification, meeting Windows Store app certification requirements, and by using Windows Store-related tools in Visual Studio 2013. Finally, you will learn how to submit apps to the Windows Store and a private enterprise store.

  • The Windows Store App Manifest
  • Windows Store App Certification
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